CGMA - Robo Rumble
Current Version of the Painting. Still needs final paint over touches so any feedback would be appreciated!

Current Version of the Painting. Still needs final paint over touches so any feedback would be appreciated!

Vr sculpt of the entire scene (Many parts ended up being removed in the painting)

Initial mech explorations.

Initial mech explorations.

Various idea sketches to further flesh out the world.

Various idea sketches to further flesh out the world.

Quick renders of the Mech concept sculpts.

Quick renders of the Mech concept sculpts.

VR sculpt of the Champion mechs for the project.

For my topic I choose to combine the elegant brutality of roller derby with high impact mech fights, while my scene slightly pivoted during the process I still feel it sticks with the initial idea.

I gathered some of the concept sheets and Sketchfab Uploads together so you guys can get a better idea on my process. Hope its helpful, and I plan on further documenting my process soon!

Process breakdown:
Photoshop used for concepting. Blender used for exporting models for use in Oculus Medium. Kitbash and sculpt in Oculus Medium. Render in keyshot. Final paint over in photoshop again!